3D Isometric Sprites
Concept Art
In game Interface
Printed media
- Box art- to show the player what the game is and to attract the buy to the game.
- manual- to tell the player info about the game like controls.
- posters- to advertise the game or for fans of the game to buy
- collectibles/pre-order bonus- to get the player to buy the game or if they where already going to buy the game pay full price early.
Textures
- height maps- that is used to store the elevation detail in a texture.
- Diffuse map-used for photorealistic images
- Opacity maps- which hold transparency
- Bump maps- which map the grayscale value